๐ŸŒฟ Everwind Wiki ๐Ÿ—ก๏ธ Beginner Guide๐Ÿšข Airshipโš’๏ธ Craftingโš”๏ธ Combat๐Ÿ—บ๏ธ Altitude Zonesโ˜ ๏ธ Dungeons๐ŸŒฟ Skill Treeโ“ FAQ ๐ŸŽฎ Game

๐ŸŒฟ Everwind Skill Tree Guide โ€” All Branches, Nodes & Best Builds

The Skill Tree is Everwind's primary character progression system. There are no locked classes โ€” every player starts identical and shapes their playstyle entirely through Skill Point investment. Points are earned by killing enemies and completing dungeons. Three branches define the three archetypes: Combat (Warrior), Building (Engineer), and Processing (Arcanist / Crafter). You can invest freely across all three branches, but specializing early gives a significant advantage in the first 10 hours of play. This guide lists every known node, explains each branch's synergies, and recommends the best builds for each playstyle.

๐Ÿ“– How the Everwind Skill Tree Works

Before investing any Skill Points, understand these five rules. The respec cost is high enough that a misinformed early investment can set you back 5โ€“10 hours of boss farming.

MechanicDetail
Skill Points earned by Killing enemies (1 pt per ~20 kills at Altitude 1), completing dungeons (2โ€“3 pts per clear), and clearing boss encounters (3โ€“5 pts per boss).
No class lock All three branches are always available. You can respec by spending a Respec Token (crafted at Alchemy Station: 4 Crystal Shards + 2 Rare Metal Scraps).
Node prerequisites Most Tier 2 and Tier 3 nodes require investing a minimum number of points in lower-tier nodes first. Tier 3 nodes require 8 points in that branch.
Respec cost Respec Tokens are expensive โ€” Crystal Shards only drop from Altitude 2+ bosses. Plan your build before spending points in Tier 2+.
Co-op synergy In 4-player co-op, one Combat, one Building, one Processing, and one hybrid player creates the strongest team composition.

โš”๏ธ Combat Branch โ€” Warrior Archetype

Focus: Damage output, defensive mechanics, weapon mastery, stamina efficiency

Best for: Solo dungeon runs, boss encounters, PvE combat efficiency

TierNodeEffectCostNotes
T1 Stamina Efficiency I Block stamina cost โˆ’15% 1 First node to invest โ€” essential for parry builds.
T1 Weapon Mastery I +5% damage all weapons 1 Universal โ€” applies to every fight type.
T1 Toughness I +10% Max HP 1 Straight survivability. Good early safety net.
T1 Gather Speed I +15% attack animation recovery speed 1 Reduces the pause after each attack swing.
T2 Parry Window + Parry timing window +20% wider 2 Best QoL node for new players. Requires Stamina Eff. I.
T2 Critical Strike I +3% Critical Hit Chance 2 Stacks with weapon crit modifiers. Requires Weapon Mastery I.
T2 Stamina Efficiency II Sprint stamina cost โˆ’10% 2 Extends kiting and repositioning. Requires Stamina Eff. I.
T2 Heavy Impact Heavy attacks stagger medium enemies 2 Allows heavy attacks to open counters on Skeleton Executioners.
T3 Weapon Mastery II +10% damage all weapons 3 Requires 8 pts in Combat. Strong endgame DPS node.
T3 Critical Strike II +5% Crit Chance + 20% Crit Damage 3 Requires Critical Strike I. Transforms crit into a real damage multiplier.
T3 Berserker +25% damage when below 30% HP 3 High risk/reward. Pairs with Lifesteal weapon modifier.
T3 Elemental Affinity +15% Staff and Spell Book damage 3 Essential for Arcanist hybrid. Requires 8 Combat pts.

๐Ÿ—๏ธ Building Branch โ€” Engineer Archetype

Focus: Construction speed, ship durability, resource efficiency, crafting speed

Best for: Airship optimization, base building, resource management, co-op support

TierNodeEffectCostNotes
T1 Build Speed I Block placement speed +15% 1 Dramatically reduces time spent building the Airship.
T1 Material Efficiency I Crafting recipes cost โˆ’10% materials 1 Small per-item but compounds over hundreds of crafts.
T1 Ship Hull Durability I Hull Blocks +20% HP 1 Reduces repair costs after aerial enemy damage at Altitude 2.
T1 Workbench Range + Interact distance +50% at workbenches 1 QoL node โ€” less walking on cluttered ship decks.
T2 Build Speed II Block placement speed +25% 2 Requires Build Speed I. Total +40% โ€” major time saver.
T2 Airship Mass Reduction Ship parts weigh โˆ’15% 2 Increases effective speed and Balloon lift efficiency.
T2 Material Efficiency II Crafting recipes cost โˆ’20% materials 2 Requires Mat. Eff. I. Strong compound savings on Iron-tier gear.
T2 Repair Efficiency Repair cost โˆ’30% materials 2 Essential at Altitude 2 where weapon durability drops fast in dungeons.
T3 Master Builder Build Speed +40% total, can place while moving 3 Requires 8 Building pts. Allows on-the-fly ship repairs mid-flight.
T3 Energy Efficiency Airship Energy consumption โˆ’20% 3 Extends flying time between Charging Station visits.
T3 Fortification Hull blocks +50% HP, โˆ’10% weight 3 Best node for players who use their Airship as a combat base.

โš—๏ธ Processing Branch โ€” Arcanist / Crafter Archetype

Focus: Resource gathering speed, alchemy potency, magic recharge, cooking buffs

Best for: Resource farming efficiency, magic-heavy builds, support role in co-op

TierNodeEffectCostNotes
T1 Gathering Speed I +20% resource gather speed 1 Most impactful Tier 1 node โ€” saves hours over a full playthrough.
T1 Alchemy Potency I Potions +25% effectiveness 1 Healing Potions restore 50% HP instead of 40%. Strong for solo play.
T1 Cooking Mastery I Cooked food buff duration +30% 1 Extends the +15% Max Health and +20% Stamina Recovery buffs.
T1 Staff Efficiency I Staff energy cost per cast โˆ’15% 1 First node for Arcanist builds. More casts per charge.
T2 Gathering Speed II +35% resource gather speed total 2 Requires Gathering Speed I. Combined with a Copper Axe saves enormous time.
T2 Alchemy Potency II Potions +50% effectiveness 2 Requires Alchemy Potency I. Healing Potions become ~60% HP restore.
T2 Spirit Attunement Staff recharge time at Charging Station โˆ’40% 2 Reduces 30s recharge to ~18s. Essential for dungeon magic builds.
T2 Nature's Bounty Resource node yield +25% 2 More materials per tree, vein and plant harvest. Pairs with Gathering Speed II.
T3 Master Alchemist All potion effects +75%, can stack 2 potions simultaneously 3 Requires 8 Processing pts. Allows Healing + Stamina potion to be active at once.
T3 Arcane Mastery Staff and Spell Book damage +25%, Spell Book recharge at Charging Station 3 Spell Books normally only recharge at Charging Stations โ€” this allows Spirit Dust recharge on Spell Books too.
T3 Harvest Mastery Resource yield +50% total, rare material chance +10% 3 Rare material chance applies to Crystal Shard drops and Ancient Metal Scraps.

๐Ÿ† Everwind Recommended Skill Tree Builds

Four builds cover the most effective playstyles for Early Access content. Use the Early Survivor build first, then respec into your preferred archetype once Crystal Shards become available at Altitude 2. For combat tips to complement these builds see the Combat Guide.

๐Ÿ—ก๏ธ Early Survivor (Hours 1โ€“10)

Maximum early-game survivability. Prioritizes stamina management and parry to survive Altitude 1 dungeons before gear upgrades.

BranchPointsKey Nodes
Combat 6 Stamina Efficiency I, Weapon Mastery I, Toughness I, Parry Window +, Stamina Efficiency II, Critical Strike I
Processing 2 Gathering Speed I, Alchemy Potency I
Building 0 โ€”
๐Ÿ’ก Parry Window + is the single highest-impact node for new players. Invest in it as your 5th point.

โ˜ ๏ธ Dungeon Farmer (Hours 10โ€“30)

Optimized for repeated dungeon runs at Altitude 2. Maximum damage output with healing potion backup.

BranchPointsKey Nodes
Combat 9 All Tier 1 Combat, Parry Window +, Critical Strike I, Heavy Impact, Weapon Mastery II, Critical Strike II
Processing 3 Gathering Speed I, Alchemy Potency I, Alchemy Potency II
Building 0 โ€”
๐Ÿ’ก Alchemy Potency II makes Healing Potions restore 50%+ HP โ€” effectively doubles your sustain in long dungeon runs.

๐Ÿช„ Arcanist (Magic-Focused)

Full magic build using Staves and Spell Books as primary damage. Requires Altitude 2 Crystal Shards to set up but has highest single-target DPS against Bosses.

BranchPointsKey Nodes
Combat 4 Weapon Mastery I, Stamina Efficiency I, Parry Window +, Elemental Affinity
Processing 8 Staff Efficiency I, Alchemy Potency I, Spirit Attunement, Cooking Mastery I, Nature's Bounty, Alchemy Potency II, Gathering Speed I, Arcane Mastery
Building 0 โ€”
๐Ÿ’ก Arcane Mastery (Processing Tier 3) + Elemental Affinity (Combat Tier 3) is the core combo. Staff DPS against Golem Boss weak spots is 2โ€“3ร— melee.

๐Ÿšข Engineer (Airship Builder)

Focused on maximizing Airship performance and resource efficiency. Best for players who spend significant time building and maintaining their ship.

BranchPointsKey Nodes
Combat 3 Stamina Efficiency I, Weapon Mastery I, Toughness I
Building 8 Build Speed I, Material Efficiency I, Ship Hull Durability I, Build Speed II, Airship Mass Reduction, Material Efficiency II, Repair Efficiency, Master Builder
Processing 1 Gathering Speed I
๐Ÿ’ก Master Builder (Building Tier 3) allows placing blocks while moving โ€” this enables mid-flight ship repairs during aerial enemy encounters at Altitude 2+.

๐Ÿ”„ Respec Guide

Respec Tokens are crafted at the Alchemy Station using 4 Crystal Shards + 2 Rare Metal Scraps. Crystal Shards only drop from Altitude 2 bosses (2โ€“4 per kill) and Rare Metal Scraps from Altitude 2 ruins. This makes your first respec possible around the 10โ€“15 hour mark. Use the Early Survivor build until then โ€” it remains viable into Altitude 2 entry and transitions smoothly into any of the other three builds via respec.

๐ŸŽฌ Everwind RPG Systems โ€” Skill Tree in Action

Watch the skill tree, weapon upgrades and rune system explained in context of actual gameplay โ€” including how Skill Points integrate with dungeon progression and boss encounters.

๐Ÿ“š Related Guides

โ“ Everwind Skill Tree FAQ

โ“ How do I earn Skill Points in Everwind?

Skill Points are earned by killing enemies (~1 point per 20 kills at Altitude 1, faster at higher altitudes), completing dungeons (2โ€“3 points per clear) and defeating bosses (3โ€“5 points each). Focus on dungeon clears for the fastest Skill Point income.

โ“ Can I respec my Skill Tree in Everwind?

Yes. Craft a Respec Token at the Alchemy Station (4 Crystal Shards + 2 Rare Metal Scraps) to reset all Skill Points. Crystal Shards are only available from Altitude 2 boss drops, so your first respec is available around the 10โ€“15 hour mark.

โ“ What is the best early Skill Tree build in Everwind?

Invest in this order: Stamina Efficiency I โ†’ Weapon Mastery I โ†’ Toughness I โ†’ Gathering Speed I (Processing) โ†’ Parry Window +. This gives you the parry timing bonus, basic damage, survivability and faster resource gathering all before Hour 5.

โ“ Is there a class system in Everwind?

No. Everwind has no locked classes. All players start identical and differentiate entirely through Skill Tree investment. The three archetypes โ€” Warrior (Combat), Engineer (Building), Arcanist (Processing) โ€” are defined by where you spend points.

โ“ What is the Arcanist build in Everwind?

The Arcanist build focuses on Staves and Spell Books as primary damage. Key nodes: Staff Efficiency I, Spirit Attunement, Arcane Mastery (Processing) + Elemental Affinity (Combat). It requires Crystal Shards (Altitude 2) to fully activate but has the highest boss DPS in the game.

โ“ How many Skill Points can I earn in total in Everwind?

There is no confirmed cap in Early Access. Based on community testing, players report having 18โ€“25 Skill Points by the end of Altitude 2 content, which is enough to fully spec one branch and partially invest in a second.